

However, Fujin users must be aware of the fact that enemy robots (and teammates) can walk through your shield before firing, bypassing it entirely. The Fujin, along with the other two, are capable of hitting robots while they in stealth more successfully than other robots due to the low position of their hardpoints. This is because their legs allow them to move in any direction without turning, whereas other robots must rotate their lower bodies to the new direction. Secondly, Fujin, Raijin, Weyland, Rayker and Invader are significantly more maneuverable, able to change directions rapidly. Other robots are seen pausing as they absorb the shock, whereas the quadrupeds do not. Firstly, quadrupedal robots do not suffer from landing lag when they fall from a high place. While it cannot climb like the Raijin or Weyland, this does give it special characteristics that other robots do not have. Like its counterparts the Raijin, Weyland, Rayker and Invader, the Fujin is a quadrupedal robot. The built-in Ancile only regenerates when Sentry Mode is active.
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The energy shield activates almost immediately once the Sentry Mode button is pressed should you encounter a "Death Button", short range missiles (Aphid, Vortex, and Thermite) or mid-range rockets ( Pin, Tulumbas, Trident), you can use the ability to block most of the incoming damage and in most circumstances can save your life. Sentry mode has a two-second activation and deactivation time and has no cooldown.
War robots raijin price full#
Despite this, it is an effective 'Panic Button' if you spot incoming missiles from Aphids or the notorious Hydra, due to the Ancile shield activating as soon as Sentry mode mode is initiated, whether or not the Fujin's torso has risen to its full height or not. The Fujin's Sentry Mode shouldn't be used too often, unless when fighting enemies or recharging. However, it can be used to protect oneself from rocket/kinetic builds if more than one enemy robot is also attacking you. While piloting a Fujin, should you encounter an enemy exclusively using energy weapons, activating Fujin's ability is useless. As a general rule, do not allow enemies to enter your shield. Fast robots can be dangerous for the Fujin, as they can bypass its shield by walking through it. Like every other energy shield, when anything (excluding plasma weapons) hits the shield, a blue honeycomb-like pattern will appear where the projectiles hit. However, unlike the Carnage an actual Ancile, the Fujin's energy shield regenerates, in terms of actual hit points, much better as it has 135,000 health at level 12 (however it is still at same 3% percentage rate, and re-activates at 20%) thus making the Fujin much more difficult to take down should the attacker not have any energy weapons. The energy shield is very similar in function to the Ancile, in a similar manner to the Carnage. The Fujin has the most durable Ancile shield in the game, just 1,000 hp less than its health at any given level. Its shield can only recharge while the robot is in Sentry Mode. While in this mode, the Fujin's torso is raised for a larger field-of-view for attacking and can still turn and fire its weapons. This robot has the Sentry Mode ability, which immobilizes it in exchange for an extremely powerful energy shield. The Fujin is a quadrupedal medium robot with 3 medium hardpoints.
